Geometry Defense: Infinite Free Download [FULL]

Geometry Defense: Infinite Free Download [FULL]


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About This Game










Geometry Defense: Infinite is a classic infinite tower defense game where you must build a maze to slow enemies and build towers to destroy them. An action-packed and engaging game requiring focus to take on challenges and test your skill. Utilize a vast array of tactics to defeat geometric enemies - poison them with goo, melt them with lasers, burn them, zap them, or freeze them!

Warning! This is NOT an idle tower defense game - along with your towers you will need to use your active abilities to stop the geometric foes! Towers can handle simple enemies but there are counter-mechanics that will require attention or your base will be annihilated.

Permanently upgrade towers, abilities, and player stats in the Research Lab to take on more powerful enemies.

What are you waiting for? Download this tower defense now and free the solar system from geometric evil!

Features
  • Many Towers - with 3 levels and 2 upgrade paths.
  • Powerful Elements - damage types with different status effects.
  • Awesome Abilities - for dispatching foes that rush past your defenses.
  • Unique Enemies - to battle and destroy.
  • Challenging Bosses - challenge your skill against these special enemies.
  • Expansive Research Lab - with tons of upgrades, improve nearly every stat.
  • Campaign Missions - defend the realm with over 50 levels and 3 difficulties to choose from. Earn abilities by clearing planets which can be used across all game modes. Earn up to 5 stars per level to unlock more upgrades.
  • Endless Challenge - infinite/incremental waves with a variety of configurations using procedural wave generation.
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Title: Geometry Defense: Infinite
Genre: Indie, Strategy, Early Access
Developer:
Zebec Games
Publisher:
Zebec Games
Release Date: 5 Jul, 2018


Minimum:

  • OS: Windows Vista SP1+
  • Processor: Dual Core 1.5 GHz+
  • Memory: 1024 MB RAM
  • Graphics: SM3.0 support w/512MB+
  • DirectX: Version 9.0
  • Storage: 512 MB available space

English



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The game is fun, as you just simply plan on where you would build the towers and watch the enemies get taken down by towers before they reach for the core, which is the point of it being an tower defense game itself.

My favorite thing about the game is the endless mode, where you just upgrade to stronger towers, so once you run out of hit points and can't make it any further, then you get lots of research points to spend on permanent upgrades.

And the campaign mode is where you get stars from completing the missions, so they get harder as you go, requiring you to upgrade as much as you can to make the most out of it.

Overall, this game is fairly decent and I would recommend this game if you like tower defense games.. I would love to recommend this game. The art and style works. The dealbreaker for me is the awkward interface. This is my complaint with many games that are developed primarily for other platforms and ported to the PC as an afterthought. Building towers and walls is an annoying experience. The escape key doesn't bring up the menu. Another sticking point is the inability to build while paused. I like being able to plan and find it frustrating that I'm not really able to do so in the middle of a level. My personal TD recommendations are Plants vs Zombies and Dungeon Warfare. I would pass on this one, at least for now. All that said, I'm rooting for the poor guy who is single-handedly developing this. With a few tweaks to minimize the GUI pain points, this could be a solid PC game.. Build your own maze. Gather research-credits until you can get enough upgrades to steamroll increasingly harder maps\/difficulties.

I actually think this TD is both mindless and repetetive, and it doesn't allow for any longer play sessions or you might go stupid permanently. But after a hard day's work some mindless carpetbombing might be exactly what you are looking for. (Carpetbombing = press 1, drop nuke, repeat.)

Lacking in strategy, yes. But the upgrade-progression still feels rewarding, and even shorter sessions is likely to allow you to afford some sort of upgrade.

So thumbs up, but that is having the early access-label in mind. I'm not so sure I'd be so nice if it wasn't there! (sorry for sounding like such a pompous\u2665\u2665\u2665\u2665\u2665 I do like the screenshakes and color-explosions and mobs popping under my nukes. You can tell someone has worked hard on those details!). An enjoyable "clicker" style Tower Defense - it can get quite hectic fairly quickly.

Graphics are more than adequate for this minimalist style of game - they remind me a bit of the excellent Project Myriad (albeit it is a much more measured game).

Would like to see the tower selection graphic "disappear" once the selection is confirmed, instead of giving the upgrade option display - when you are rushed to install towers, it is a bit of a nuisance.. The game is fun, as you just simply plan on where you would build the towers and watch the enemies get taken down by towers before they reach for the core, which is the point of it being an tower defense game itself.

My favorite thing about the game is the endless mode, where you just upgrade to stronger towers, so once you run out of hit points and can't make it any further, then you get lots of research points to spend on permanent upgrades.

And the campaign mode is where you get stars from completing the missions, so they get harder as you go, requiring you to upgrade as much as you can to make the most out of it.

Overall, this game is fairly decent and I would recommend this game if you like tower defense games.. An enjoyable "clicker" style Tower Defense - it can get quite hectic fairly quickly.

Graphics are more than adequate for this minimalist style of game - they remind me a bit of the excellent Project Myriad (albeit it is a much more measured game).

Would like to see the tower selection graphic "disappear" once the selection is confirmed, instead of giving the upgrade option display - when you are rushed to install towers, it is a bit of a nuisance.. I would love to recommend this game. The art and style works. The dealbreaker for me is the awkward interface. This is my complaint with many games that are developed primarily for other platforms and ported to the PC as an afterthought. Building towers and walls is an annoying experience. The escape key doesn't bring up the menu. Another sticking point is the inability to build while paused. I like being able to plan and find it frustrating that I'm not really able to do so in the middle of a level. My personal TD recommendations are Plants vs Zombies and Dungeon Warfare. I would pass on this one, at least for now. All that said, I'm rooting for the poor guy who is single-handedly developing this. With a few tweaks to minimize the GUI pain points, this could be a solid PC game.. Build your own maze. Gather research-credits until you can get enough upgrades to steamroll increasingly harder maps\/difficulties.

I actually think this TD is both mindless and repetetive, and it doesn't allow for any longer play sessions or you might go stupid permanently. But after a hard day's work some mindless carpetbombing might be exactly what you are looking for. (Carpetbombing = press 1, drop nuke, repeat.)

Lacking in strategy, yes. But the upgrade-progression still feels rewarding, and even shorter sessions is likely to allow you to afford some sort of upgrade.

So thumbs up, but that is having the early access-label in mind. I'm not so sure I'd be so nice if it wasn't there! (sorry for sounding like such a pompous\u2665\u2665\u2665\u2665\u2665 I do like the screenshakes and color-explosions and mobs popping under my nukes. You can tell someone has worked hard on those details!)



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