Title: Phoenix Force
Genre: Action, Indie
Release Date: 13 Nov, 2014
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simple but very nice and challenging game. i recommend it.. At first I was like, wat is this some crappy iPhone game port? Then after a few rounds I was like, Oh hell no Mr Mage guy, y u do dis, I'm just a bird! 8/10, it's a fun and addicting top down shooter. Gets exciting pretty quick and not much controls to learn. Graphics quality is a little weak, but this game is serious business.. At first it seems like your easy time killer from a mobile phone or tablet, and it's enjoyable one, even after a few levels you start thinking that it's easy, then things are starting to get a tad bit difficult and it's starting to become a bullet hell where your dodge skills will be put to test. It's not a bad game, although some more music variations would be good, the graphics are nice, gameplay is good (with gamepad) even though it's mostly "Kill 1/2 boss/bosses -> go to next level -> repeat -> level up your character etc.) I am gonna play this a bit more later (so far only managed to shoot up 30+ minutes of gameplay time into this and now I'm writing this review)
EDIT: played a bit more... things are starting to get hectic when you are to face 3 bosses at the same time xD If you like bullet hell type games, You might like this one.. First off. If you read my blog (all three of you) you're sure to see this exact but not quite review for the Desura version. I'm allowed to be lazy once in awhile...right?
Another 2D shooter, I'm guessing this was also a cell-phone port. The Phoenix Force travels the globe looking for minions of evil, and then blows them away. It's an adequate time-waster, something you can play for a few minutes and still make some progress. This game is 100 stages of boss-fights. Now that doesn't mean there are 100 bosses. There are several types, and each stage can have up to four of them on the battlefield.
The Phoenix Force consists of five different phoenixes. Auto-fire is constantly on and they regularly trigger their special ability (if they have one). Basically all you're doing is dodging bullets. Fans of scoring systems or even just points in general are left out in the cold. No matter how many enemy bullets you rub up against, or how close you are to the boss when it's defeated, there are no bonus points of any kind. Merely surviving is enough to earn a gold star, or a power-up, or a speed-up. The only points earned are experience, which you can cash in for a stronger bird. I went with the ice-phoenix. He has a name but I don't care. All I care about is that his special ability can freeze bosses for a couple seconds and slow down their attacks. The shield phoenix is also very helpful. At a high enough level it pops out a shield every 12 seconds.
That's the extent of the game really, just a lot of boss-fights. Due to the bite-sized nature of the game I stuck with it. The act of dodging bullets will always remain compelling to me. Perhaps it's a side-effect of the hundreds of 2D shooters I've played over the years. Hundreds? Really?! I mean, it definitely feels like hundreds sometimes. When you've got your face plastered onto the screen making those life or death millimeter-movements, everything starts to blend together.
But that's not all Phoenix Force has to offer! About mid-way through you unlock the option to fight random battles, 100 more of them. I know what you're thinking: "A hundred boss-fights!? That's 10 times 10!!!" Yep, it is a pretty big number. The game even awards a new phoenix if you win all 100 battles. In the Desura version there were 1,000 battle and no bonus phoenix. I can't imagine many people getting that far.
Still, I have to give credit where it's due, some of the boss-fights are pretty neat. When every stage is self-contained, I guess it's a springboard to experiment with tons of combinations. Sure enough enemies can clutter the screen in bullets, but give them unique attacks that come from all different directions, and you'll see something that's rather impressive.
Level 100 is a very special case. A blue mummy fires yellow bullets that directly target the player, a pink mummy fires pink bullets that spread outward. A jolly green golem creates shields and throws stalactites with messy hit-boxes (they can sometimes kill you if they're close enough). A snake fires bullets that collide with other bullets to make bullet explosions. Side note: One day I'll do a shmup review and not even use the word "bullet", wouldn't that be astounding?
Anyway, with all four of these bastards firing at once, it's easy to get tripped up. I'll dodge the yellow, only to get hit with the pinks, I'll dodge both of those to get hit by the explosions. Worst of all is when I finally establish control, only to forget about those screwy stalactites. I died more times on this stage alone than one of those ridiculous hidden final bosses found in Cave shooters. Sure, a giant mecha-hornet can turn a screen hot pink and I'll die a dozen or so times, but this particular encounter from a random cell-phone game lead to more deaths, simply because it started beating me psychologically. I'd die near the end of the fight, then take 2-3 more deaths at the beginning of future attempts. In all fairness, Phoenix Force makes you restart the stage if you die. If you manage to get to one of those secret Cave bosses, you can (usually) continue as many times as you like and the boss (usually) doesn't regain health.
The Steam version looks to be a fair bit more difficult. Usually when a couple of bosses are defeated in a level it becomes a cakewalk. Now bosses up their frequency of attacks. Also, your weapons seem to do a bit less damage than before. This leads to longer fights cluttered with more danger. On the bright side, all of the phoenixes (phoeni?) level-up at the same time, so nobody is left behind and underpowered.
So Phoenix Force, eh..I suppose it's worth a look. This is one of many games I've received through purchasing indie bundles. It's guaranteed that I wouldn't have bought this game by itself, but now that I've played through it, I'd say it's worth my time.
FYI - Even though I completed every stage of the Desura version, I had to replay level 100 to get the achievement for it (the rest unlocked when I loaded my save). It was even more difficult. Good times.. Phoenix Force
controls lag and are not precision sensitive even though the game forces players to use precision skills,
ultimate skill is automatic timed and you never know when it will activate and are never prepared to use it,
static background screens, location never changes, you wouldn't notice location change even if it did,
one hit deaths,
repetetive backtracking every time you die and monsters all respawn. anti-progression game.
. Play as Moltres, Articuno and Zapdos against the Angry Birds. Not the best Bullet Hell around, certainly not the worst. I'd get it on sale but don't expect anything amazing.
--You play as phoenixes, pretty cool for a while.
--100 levels, but after you've seen five or six you've seen them all. No real variety between them either.
--The game's definition of "challenging" bosses is taking several of them and lumping them all onto the screen at once. Over, and over, and over again. For a hundred levels + the extra bonus levels which are the same deal.
--In-game advertising of a sequel that never got made.
It's fine if you're only looking to waste a little time, just don't go in expecting anything spectacular.. Fluent & exciting shooting !
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